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  <title>OpenVZ</title>
  <subtitle>OpenVZ</subtitle>
  <author>
    <name>OpenVZ</name>
  </author>
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  <updated>2008-01-24T11:47:03Z</updated>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:openvz:20295</id>
    <author>
      <name>Kir Kolyshkin</name>
    </author>
    <lj:poster user="k001" userid="990679"/>
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    <title>OpenVZ on Cell</title>
    <published>2008-01-21T11:15:08Z</published>
    <updated>2008-01-24T11:47:03Z</updated>
    <category term="power"/>
    <category term="openvz"/>
    <category term="cell"/>
    <content type="html">&lt;a href="http://www.ibm.com/developerworks/" target="_blank" rel="nofollow"&gt;IBM developerWorks&lt;/a&gt; recently published the second part of the article describing OpenVZ on Cell BE processors.&lt;br /&gt;&lt;br /&gt;Cell (&lt;a href="http://en.wikipedia.org/wiki/Cell_%28microprocessor%29" target="_blank" rel="nofollow"&gt;Wikipedia article)&lt;/a&gt; is a very interesting microprocessor from IBM, which is based on 64-bit Power architecture, "but with unique features directed toward distributed processing and media-rich applications". Essentially, this is a hybrid CPU, combining traditional Power core and and eight specialized Synergistic Processing Elements (SPEs). Making OpenVZ kernel and tools SPE-aware is the main topic of the work being done.&lt;br /&gt;&lt;br /&gt;Read the article: &lt;a href="http://www.ibm.com/developerworks/power/library/pa-virtual1/index.html" target="_blank" rel="nofollow"&gt;part 1&lt;/a&gt;, &lt;a href="http://www.ibm.com/developerworks/power/library/pa-virtual2" target="_blank" rel="nofollow"&gt;part 2&lt;/a&gt;, and wait for part 3.&lt;br /&gt;&lt;br /&gt;Now all I need is Playstation 3 (which features Cell BE).</content>
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